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UI/UX Design, Product Engineering + Design

Gameify

UI/UX

Graphic Design

Branding

Research

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The Solution

A mobile application that aims to help make mundane tasks fun by creating games for the user to play while they complete the tasks. 

 

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The Tasks

Create a wearable device that uses an actuator and a sensor. Design a mobile application that aids an inequity

Why Gameify

Today there is this stigma that as you grow older, it doesn’t matter as much how fun things are. Gameify aims to change that stigma and also target people with ADHD and other people with learning disabilities to make life more enjoyable and feasible. The app would then be able to connect to what is called the game glove and data from the glove could be sent to the app to see how many points you get based on the game in order to win prizes and more.

Once I established my goal, I began to research...

...so I launched a user research survey specifically targeted at young adults with ADHD as well as conducted research interviews

85%

85% of potential users said that their ADHD negatively impacts them on a regular basis

The #1 complaint 

"It's just having the motivation do mundane and boring tasks and jobs"

The top 3 things potential users agreed helps

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Learning by doing

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Pictures

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Feeling heard

Deciding the main features

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  • Each game on the app will gameify some type of chore

  • Every day, there will be a game that gets featured

  • Users can favorite games they find and put them in a picture filled timeline so that they can begin to look forward to their chores instead of dread it

  • To further engage the user, while they wait there are different options to learn the game and/or interact in a way that best suits their mental state in the moment

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Playing the game of the day wireflow and user testing

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Overall, users had a positive experience interacting with the app. The main points of confusion were the options during the connection process. However, after changing the wording to be more clear that these were tutorials and not the actual game as well as how they were supposed to be activities to keep you occupied while you wait the overall experience felt more simplistic.

The final prototype

About the Device

This device is a smart glove that was uses Arduino to gamify putting dishes away. Inside the thumb, there is a force sensor that is used to sense whenever someone picks up and puts down the plate. The idea of keeping the force sensor in the thumb is that in order to hold almost anything humans use their thumbs. 

On the top of the hand is a touch sensor with an "x" on the glove where the sensor is underneath. The user touches this sensor to start the game where there is immediate feedback of a sound to signal the game is starting. The user then has 15 seconds to put away as many dishes as they can. When the 15 seconds are over they can see their statistics. This would in theory be able to connect to the app where they could see how they compare to the past as well others using the game.

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Let's connect

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